Triples Curling

by Curling Canada

Triples Curling is an exciting new discipline that has been developed by Curling Canada. As its name suggests, curlers compete in teams of 3 when playing. All ends consist of 6 rocks thrown per team, with each player throwing 2 rocks. Unless otherwise indicated, Curling Canada’s rules apply to Triples, including those related to the Free Guard Zone rule.

Stick Curling

Each team is comprised of two curlers.

Games can be completed in less than one hour.

All games are 6 ends.

Extending the ability to play the game of curling.

Social interaction with other curlers – no age restrictions.

Canadian Stick Curling Association (CSCA) Rules

(1) The CSCA applies the Rules of Curling for General Play, as approved by Curling Canada with the following exceptions:

(a) Each team is comprised of two (2) players regardless of gender.

(b) One (1) member of each team stays at each end of the rink, and must not cross centre ice (except as provided for in 20(1)(j)).

(c) The two (2) delivering curlers alternately deliver six (6) stones each per end, while their teammates skip that end. Then the roles are reversed. All games are six (6) ends.

(d) Each stone must be delivered with a delivery stick, from a standing or sitting (in a wheelchair) position.

(e) A stone is in play when it reaches the hog line at the delivering end.

(f) A stone that has not reached the hog line at the delivering end may be returned to the player and redelivered. The player will redeliver the same called shot and ice.

(g) Sweeping/brushing is not allowed between the hog lines.

(h) The first three (3) stones delivered in any end may not be removed from play before delivery of the fourth stone of that end. When a stone(s) is removed from play prior to the fourth stone of the end, directly or indirectly and without exception, the delivered stone is removed from play and any other displaced stones replaced as close as possible to their original position(s).

(i) Each team may call a maximum of two (2) ninety (90) second time-outs (and meet at centre ice) during a game. During any extra end, one (1) ninety (90) second time-out per team is allowed. Whenever a time-out is called, the opposing team may consult near centre ice at the same time.

(j) In case of a tie, an extra end is played, with each player delivering three (3) stones. The curlers then exchange roles at the mid-point of an extra end to complete the end.

 Curling Canada Rules of General Play – effective September 2018, expires August 2022

Triples Rules

What Is It? As its name suggests, in triples curling curlers compete in teams of three. All ends consist of six rocks thrown per team, with each player throwing two rocks.

 Why Are We Doing It? MCC board of directors feels that triples curling fits better into the current set of COVID-19 related restrictions and concerns including smaller teams and shorter games. 

Because this has typically been a training game, there are many rule variations out there.

MCC Triples Curling Rules

Triples Curling is an exciting new discipline that has been developed by Curling Canada. As its name suggests, curlers compete in teams of 3 when playing Triples. Each game consists of 6 ends, with each end consisting of 6 rocks thrown per team, with each player throwing 2 rocks. Unless otherwise indicated, Curling Canada’s rules apply to Triples, including those related to the Free Guard Zone rule.

Game Structure: Triples games consist of 3 ‘Sets’ of 2 ends each. Each Set can be seen as a 2-End ‘Mini-Game’, with each team playing with the hammer for one of these ends and without the hammer for the other.

Hammer: In the first end of Set 1, hammer is determined by a coin toss, with the winner automatically getting hammer. Hammer in the first end of Set 2 reverses from the first end of Set 1. Hammer continues to rotate so that each team will either get hammer in the odd Ends or the even Ends.

Positions and Throwing Order: One of the unique features of the Triples discipline is that curlers play each of the 3 positions (i.e., Lead, Middle, and Skip) for one Set of the game. Teams can determine which player starts in each position during Set 1. However, from that point onward the rotation of players must be as follows: 

Set 1: Player 1 = Lead, Player 2 = Middle, Player 3 = Skip

Set 2: Player 3 = Lead, Player 1 = Middle, Player 2 = Skip

Set 3: Player 2 = Lead, Player 3 = Middle, Player 1 = Skip

Sweeping: Only one player (i.e., the current sweeper) is allowed to sweep rocks until the far hog-line. Neither skip is allowed to sweep before the far hog line to help maintain proper physical distancing.

Tied Games: If the game is tied after Set 3, each team can select a curler to throw a tiebreaker stone and another curler to sweep. Closest stone to the button wins the game.

Example Game (H = team with hammer):

 

Team A

Team B

Set 1, End 1 – Player one skip

1 (H)

Set 1, End 2

2 (H)

Set 2, End 1 – Player two skip

0 (H)

2

Set 2, End 2

1 (H)

Set 3, End 1 – Player three skip

4 (H)

Set 3, End 2

1

0 (H)

Final Score

6

5